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Just Cause 3

2016-02-23 05:48:00 (читать в оригинале)

Just Cause 3 is a 2015 open world action-adventure video game developed by Avalanche Studios and published by Square Enix. It was announced on November 11, 2014. It is the third game in the Just Cause series and is the sequel to the 2010 video game Just Cause 2. It was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One, receiving positive reviews, with critics praising the open world, destruction mechanics, and its promotion of player agency, while criticizing performance issues and the uninspired narrative.

Just Cause 3 is an open world third-person action-adventure game that is set on a fictional Mediterranean island known as Medici with Rico Rodriguez set as the protagonist. The map size is similar to that of the setting of Just Cause 2 with 400 square miles (1,000 km2) dedicated to the new setting. However, its volumetric terrain has increased to allow more verticality – as a result of this, it is now possible for the player to explore subterranean caverns and to scale buildings more effectively and realistically. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes.

A variety of tools are provided to players for traversal in the game. Just Cause 2's signature features – the grappling hook and parachute – reappear with improved mechanics. The focus on chaos and exaggerated physics also remain. A new wingsuit, which is permanently equipped by the player, is featured in the game and allows players to glide across the world in a much faster way. When the player almost reaches the ground while using the wingsuit, they can draw themselves back up in the air by using grapples. Players can switch between using the parachute and wingsuit freely during missions or free-roam. In addition to the equipment provided, a wide range of weapons, like missile launchers and shotgun RPGs, and vehicles, such as fighter aircraft, planes, ships, and exotic cars, are included in the game. These vehicles can be customized by the player and can be used as weapons.

Other game mechanics have been overhauled and updated. For example, Rico now has the ability to attach and tether multiple objects together with his grappling hook, while parachuting is more stable and allows players to shoot enemies from the air. Every object and non-playable character can also be hooked by the player with the use of the grappling hook. In-game currency has been left out of Just Cause 3, making the series' supply drops more easily accessible and imaginative for the player. However, this affects difficulty; for example, if the player chooses to ride a tank, the enemy AI matches the power of it and adopts weapons that are able to take down a tank. Another new feature is giving the character infinite C4. The C4 can be placed free over the world by the player but only five at a time. Unlike previous installments that required players to purchase C4, Just Cause 3 instates this weapon to allow for more chaos. In Just Cause 2 players were able to stand on top of moving vehicles but only in the center; players are now allowed to move around on vehicles freely in Just Cause 3. Players can liberate hostile military bases and towns featured in the game; they act as fast travel locations if the liberation is successful.

Creativity and destruction are heavily emphasized in Just Cause 3. For instance, many things in the game, including structures like bridges and statues, can be destroyed in a variety of ways. A new mechanic called Rebel Drop was introduced. It allows the player to pause the game to select equipment, weapons, and vehicles through a pause menu. The selected objects are dropped into the game's world and can be used by players. The game also features Challenge Modes. It includes mini-games like wingsuit races and the destruction frenzy mode, in which new objectives and challenges are unlocked when the player destroys an enemy base. Despite the multiplayer mod of Just Cause 2 being well received by players, the game only featured asynchronous multiplayer at launch, in which challenges and leaderboards were included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game.

The development of Just Cause 3 began in 2012, and was handled by Avalanche Studios' satellite studio in New York, which has around 75 staff members, while the main studio in Sweden focused on the development of Mad Max, which was announced in 2013. The game's controls received an overhaul, and several members from Criterion Games, the developer of the racing video game series Burnout, joined the studios and worked on the vehicle handling of the game. Inspiration for the game's asynchronous multiplayer was taken from racing games like Need for Speed and Forza Horizon 2, while the "Destruction Frenzy" mechanic was inspired by the Red Faction series. Inspirations for the game were drawn from the modding community of Just Cause 2. As a result, the upgrades featured in the game are called "mods".

When designing the game's world, the studio collected photo books of the Mediterranean area and sent a team to several Mediterranean islands to get a better glimpse of the area. The environment of the game is inspired by the landscape of Monaco and the southern Mediterranean area. Avalanche Studios considered such areas "an untapped resource" which no other developer had worked on before. In order to portray a world with dictatorship, the developers of the game established a color scheme, which is composed of mainly grey, yellow, and red, to reflect and show a sense of "oppression". The size of the game's world is similar to that of Just Cause 2, but Avalanche promised that the content featured in the world would be "denser" than its predecessor. Environmental destruction is expanded in Just Cause 3, as Avalanche considered it a key element in creating a cinematic experience and a mechanic to give players more freedom. The team also considered that with the advancements in technologies, they were able to add more destruction mechanics, which are of larger scale, to the game.

In an interview, the CEO of Avalanche Studios Christofer Sundberg stated that the game would continue to retain and expand Just Cause 2's joy and humor, and that the tone of the game would not be very serious, but slightly more so than that of Just Cause 2 He described the tone of the game "70 percent wacky and 30 percent serious". The game's campaign explores the series' protagonist Rico Rodriguez's backstory, as the game is set in his motherland. His image was made more "approachable", in which he wears casual clothing like jeans throughout the game, as oppose to his uniform in the original Just Cause and Just Cause 2. His gadgets and equipment are made more realistic. The art director of the game explained that the studios "[wanted] just a touch of that James Bond agency feel [on Rico Rodriguez] without going too far into the goofy and outlandish like XXX starring Vin Diesel."

The game was first teased by the CEO of Avalanche Studios on February 27, 2013. In August 2014, Avalanche Studios announced that 2015 would be their "biggest year since the inception of the studio". Several "surprises" were also teased. The game was rumored to feature a free-to-play structure and microtransactions. However, the developer denied such rumors and confirmed that it would be a full-price game without microtransactions. The game was officially announced on November 11, 2014. The first gameplay demo for the game was shown at Square Enix's E3 2015 conference.

The game was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One. A Collector's Edition of the game was announced on March 12, 2015. People were allowed to vote for the items included in the Edition. The result of the poll was revealed on July 9, 2015, and the Collector's Edition includes a grappling hook, the Weaponized Vehicle Pack content, a poster of Medici and an artbook. At Gamescom 2015, Square Enix announced that players who purchased the game on Xbox One would receive the backward-compatible version of Just Cause 2 for the Xbox 360. Console players who purchased the game's Day One Edition are eligible to enter a contest held by Avalanche and Square Enix, which tasks players to score Chaos Points to top the leaderboard. The winner of the contest would get a real-life island, or US$50,000 cash.

The game's expansion pass, Air, Land and Sea Expansion Pass, introduces three different mission sets which add new weapons, enemies, missions, and vehicles to the game. The first mission was titled Sky Fortress. A multiplayer mod developed by the team that created Just Cause 2: Multiplayer Mod is also in development.



















 


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